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Aleksandar Pavlovic
Aleksandar Pavlovic
Freelance CG Artist
Belgrade, Serbia

Summary

Aleksandar Pavlovic
Curriculum Vitae

Name: Aleksandar Pavlovic

Nationality: British/Serbian (dual)

Languages: English, Japanese

Software: Modo,Maya,Mudbox,Zbrush,Quixel,Substance,Photoshop,AFX,Alien Brain

Summary:

https://www.artstation.com/alexpavlovic
I am an experienced CG artist driven by my love of art, which will always go beyond my professional involvement in the animation industry.
A very versatile generalist, and a 3D modeling specialist with 20 years of experience using various 3D packages.
Highly experienced and adaptable in delivering assets for any type of digital media, including games and film.
Would like to be at the forefront working on projects that are pushing the limits of up and coming entertainment media that will be cutting edge within the industry, offering my skills and knowledge and learning even more along the way.
Skillset:
Polygonal/SubD organic and hard surface modelling.
Flawless UV unwrapping.
PBR Texturing (Substance,Quixel)
Texture painting
Sculpting in Mudbox/Zbrush.
Solid understanding of lighting techniques.
Texturing and baking of game and film assets.
A good team leader if given a team to lead.

Work Experience:

Current: Freelance 3D artist (June 2015 – now)
Clients: Pixomondo,IP Build,Passion Pictures, Axis, UPP,Lunar Animation etc

Axis VFX - A Discovery Of Witches S02
Environment modelling and texturing

UPP ETISALAT – 5G https://vimeo.com/338172522

Lunar Animation - "Across America" - American Pickers https://vimeo.com/309774295

Passion Pictures ERSTE Group – First Chrismas (3d Modeling & Texturing)
https://vimeo.com/304810288

Passion Pictures Intuit: A Giant Story Commercial (3D modeling,UVs and textures)
https://vimeo.com/255312942

Pixomondo: Star Trek Discovery (3D modeling,UVs and textures)
https://vimeo.com/226931873

Axis Animation: The Incredible Hulk
https://vimeo.com/190620987

Chipotle - Love Story is a short film/commercial
https://youtu.be/nKleQ1MXMCs

where I worked on modeling some of its stylized environments and cars.

James Wellbeloved Mega City (3D modeling,UVs and textures)
https://vimeo.com/207768022

Employer: Axis Animation (March 2012 - June 2015)
Title: Lead Modeler/Environment Artist

I moved to Glasgow to assume a Lead Modeler role on Halo4 Spartan Ops project.
I was first responsible for creating the initial previs proxies of all the environments to feature in all 10 episodes ,and then creating their asset breakdowns.
After that I set about modeling the key and the most challenging assets myself ,while delegating the rest of them to a team of on-site and off-site artists ,supervising their build.
I was also responsible for making sure that all geometries are in the end delivered to rigging and shading teams assetized to their specs.

After my involvement on this project ended ,I returned to Axis a couple of months later on a full time basis and in the same capacity.
I was involved in many projects like Fable Legends ,Dying Light , Infinity Blade ,Call of Duty Advanced Warfare ,Grey Goo ,Halo 5 Guardians trailers to name a few,
as well as some smaller advertising/commercial projects etc.

Employer: Axis Animation
Title: Lead Modeler/Environment Artist (March 2012 - June 2015)

I moved to Glasgow to assume a Lead Modeler role on Halo4 Spartan Ops project.
I was first responsible for creating the initial previs proxies of all the environments to feature in all 10 episodes ,and then creating their asset breakdowns.
After that I set about modeling the key and the most challenging assets myself ,while delegating the rest of them to a team of on-site and off-site artists ,supervising their build.
I was also responsible for making sure that all geometries are in the end delivered to rigging and shading teams assetized to their specs.

After my involvement on this project ended ,I returned to Axis a couple of months later on a full time basis and in the same capacity.
I was involved in many projects like Fable Legends ,Dying Light , Infinity Blade ,Call of Duty Advanced Warfare ,Grey Goo ,Halo 5 Guardians trailers to name a few,
as well as some smaller advertising/commercial projects etc.

Employer: Axis Animation
Title: Contract Modeling/Texture Artist (October 2011 - November 2011)

I single-handedly delivered 3D models and base textures of large Sulaco environment sections for a
cinematic trailer for Aliens Colonial Marines.

Employer: Aardman Animations
Title: Senior Modeler (Jan 2011 - August 2011)

Animated feature Pirates! In An Adventure With Scientists (released 2012)

My role at Aardman involved mainly modeling, sculpting and texturing CG characters and puppets' digital doubles ,but also props ,set extensions and holdout geometry.
I've also worked closely with the VFX team providing them with geometry fillers as a solution for difficult camera tracked shots.

Employer: Ignition London/Digi-Guys
Title: Lead Modeler (June 2004 - November 2010)

During my time at Ignition London (Ealing Studios) I was working on Wardevil PS3 game title.
Ignition London (Digi-Guys' parent company) took over this project in Nov 2009.

Within the studio,I was responsible for modeling and setting the visual style of game assets.

from 2004 to 2009 I was Lead 3D Modeller in the Hard Surface team.

After that I moved to work with the Character Team where I worked on weapons,robots,nano-suits,armour and other character-related props.

I was also always on hand to give technical support and advice to other artists, and was involved in recruiting new staff in areas where my input was needed.

Besides Wardevil, at Digi-Guys I also worked on producing a short gameplay sequence for the movie Charlie and The Chocolate Factory (2005).

Freelance modeling work (2001 - 2004)
2001 – 2002
I started out in Japan, mainly doing space-vehicle modeling for short manga TV series, but I also took part in some sprite-based games released only to the japanese market in 2001 (PS1).

2002 – 2004
Back in Europe,I did various modeling jobs for bank and retail advertisements, product shots, architectural visualisation as well as work on some TV commercials for Serbian TV.

I would like to thank you for the time you'll take considering my application ,I can be contacted either on my mobile number or mail email address below.

Aleksandar Pavlovic

Website:

https://alexpavlovic.artstation.com/

LinkedIn Profile:

https://www.linkedin.com/in/alex-pavlovic-87a7912?trk=hp-identity-name

credits on IMDB :
http://www.imdb.com/name/nm1972641/

Email:

alex@pavlovic.com

Skype:

alex.pavlovich

phone:

+381 64 934 9658

Skills

Concept Art3D ModelingEnvironment ModelingHard Surface ModelingProp ModelingSet DesignPBR TexturingTexture Painting

Software proficiency

Maya
Maya
Modo
Modo
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush

Experience

  • Lead Modeler at Axis Animation
    Gasgow, United Kingdom
    November 2011 - May 2015

    I first started working with Axis as a freelance modeler on their Aliens Colonial Marines trailer back in 2011,after that I moved to Glasgow to assume a Lead Modeler role on Halo4 Spartan Ops project.

    I was first responsible for creating the initial previs proxies of all the environments to feature in all 10 episodes ,and then creating their asset breakdowns.

    After that I set about modeling the key and the most challenging assets myself ,while delegating the rest of them to a team of on-site and off-site artists ,supervising their build.

    I was also responsible for making sure that all geometries are in the end delivered to rigging and shading teams assetized to their specs.

    After my involvement on this project ended ,I returned to Axis a couple of months later on a full time basis and in the same capacity.

    I was involved in many projects like Fable Legends ,Dying Light , Infinity Blade ,Call of Duty Advanced Warfare ,Grey Goo ,Halo 5 Guardians trailers to name a few,

    as well as some smaller advertising/commercial projects etc.

  • Senior modeler at Aardman
    Bristol, United Kingdom
    January 2011 - June 2011

    Animated feature Pirates! In An Adventure With Scientists (released 2012)

    My role at Aardman involved mainly modeling, sculpting and texturing CG characters and puppets' digital doubles ,but also props ,set extensions and holdout geometry.

    I've also worked closely with the VFX team providing them with geometry fillers as a solution for difficult camera tracked shots.